Post by Tayl on Mar 7, 2017 9:59:50 GMT -6
aw yes
will edit things in later but for now here's the skill list if you want to be Very Specific: fireemblem.wikia.com/wiki/List_of_Skills_in_Fire_Emblem_Heroes
you can also just say what kind of unit your donuts would be/compare them to an existing unit/etc etc just have a good time folks
note that characters in heroes thus far can only have 3 things + their weapon, so not all of the categories can be filled out. likewise, as far as i've seen, you can't have all three passive skills. characters in the game always have:
- 1 weapon, 2 passives, 1 assist
- 1 weapon, 2 passives, 1 special
- 1 weapon, 1 passive, 1 assist, 1 special
|| Dicro
|| Gronnraven+ || Grants weapon advantage vs. colorless foes.
|| Reciprocal Aid || Swap HP with adjacent ally (neither unit can go above their max HP).
|| Defiant Atk 3 || Grants Atk +7 at start of turn if unit's HP ≤ 50%
|| Vantage 3 || Unit counterattacks first when attacked at HP ≤ 75%
basically dicro's thing is getting hurt (or using reciprocal aid to get his hp down) and then commencing the slaughter. probably has rly good speed so he can double a lot of people, not the best attack (but definitely formidable once defiant atk and vantage activate), and enough defenses + hp to let him take a hit so he can activate Murder Mode. best paired with a dancer or someone with draw back so he can get lightly wrecked and then retreat behind front lines so that he can live to snipe for the rest of the battle
i mean really were you expecting any kind of dicro strat to Not involve bodily harm??
|| Istra
|| Dark Breath+ || After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
|| Swap || Swap places with an adjacent ally.
|| Brash Assault 3 || Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter.
|| Threaten Def 3 || Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn.
istra has super high attack and defense with probably solid hp and res but awful speed. their thing is going into a crowd and slaughtering someone and wrecking everyone else's stats so that they can pick them off next turn or leave them for more fragile units to manage. they can also serve kinda like a tank as well and swap with fragile units so they can keep them safe and take blows and trigger brash assault to make up for their poor speed
|| Aranaea
|| Poison Dagger+ || Effective against infantry units. Infantry foes suffer Def/Res -6 after combat through their next actions
|| Sing || Enables target to take another action. Cannot be used on units with Sing or Dance
|| Speed +3 || Grants Spd+3
|| Hone Spd 3 || Grants adjacent allies Spd+5 through their next actions at the start of each turn.
fairly typical dancer/singer unit, what with being frail and quick, though having poison dagger and being able to attack from a distance makes her unexpectedly dangerous. passable atk and res, ok hp, terrible def, great spd
|| Hattie
|| Gronnraven+ || Grants weapon advantage vs. colorless foes.
|| Ignis || Boosts damage dealt by 80% of unit's Def
|| Close Counter || Enables unit to counterattack regardless of distance to attacker.
|| Grani's Shield || Neturalizes "effective against" bonuses.
absurd stats, especially hp and def. ultimate takumi counter. pick a god and pray.
|| Lysis
|| Ruby Sword || Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
|| Luna || Resolve combat as if foe suffered Def/Res-50%
|| Fury || Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
|| Desperation 3 || If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
lysis kills a green unit and then enters the enemy phase, killing him instantly. great atk and speed but shit everything else, esp res.
|| Ochotnik
|| Blárraven+ || Grants weapon advantage vs. colorless foes.
|| Blazing Flame || Before combat this unit initiates, foes in an area near target take damage equal to 1.5x(unit's Atk minus foe's Def or Res).
|| Escape Route 3 || Enables unit whose own HP ≤ 50% to wrap adjacent to any ally.
|| Savage Blow 3 || If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
horrible defenses (except res) but great atk and spd. wrecks shit with aoe attacks and then dies unless she has a dancer to let her run away or some other method of escaping/being defended
|| Semil
|| Silver Axe+ || -
|| Glacies || Boosts damage dealt by 80% of unit's Res
|| Obstruct 3 || Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
|| Seal Spd 3 || After combat, foe suffers Spd-7 through its next action.
very slow but SUPER high def and res... not the best hp and pretty solid atk probably. very typical tank unit, ya basically just through yr hunk of ice out there and hope it works out
|| Tulippa
|| Slow || After any combat, inflicts Spd-6 on foe through its next action.
|| Physic || Restores 8 HP to target and all allies within 2 spaces of target.
|| Still-Water Balm || When healing an ally with a staff, grants all allies Res+4 for 1 turn.
|| Wings of Mercy 3 || Enables unit to warp adjacent to any ally with HP ≤ 50%.
ridiculously good healer, super fast and probably pretty good res....... but every other stat (except maybe hp) is god-awful and she'll die in one hit to pretty much anything. please keep her safe!!
fish fly right
|| Mycena
|| Absorb || Recovers HP=50% of damage dealt.
|| Rehabilitate || Restores 7 HP or more the further below 50% the target's HP is. Slows Special Trigger (cooldown count+1).
|| Solid-Earth Balm || When healing an ally with a staff, grants all allies Def+4 for 1 turn.
|| Renewal 3 || At the start of every second turn, restores 10 HP.
kind of the inverse of tulippa. mycena has a lot of hp, def, and res, but not a lot of speed or attack. her deal is being a sturdy healer who can tank a couple hits (especially magical ones) and keep herself healed
will edit things in later but for now here's the skill list if you want to be Very Specific: fireemblem.wikia.com/wiki/List_of_Skills_in_Fire_Emblem_Heroes
you can also just say what kind of unit your donuts would be/compare them to an existing unit/etc etc just have a good time folks
note that characters in heroes thus far can only have 3 things + their weapon, so not all of the categories can be filled out. likewise, as far as i've seen, you can't have all three passive skills. characters in the game always have:
- 1 weapon, 2 passives, 1 assist
- 1 weapon, 2 passives, 1 special
- 1 weapon, 1 passive, 1 assist, 1 special
template i use
[img]http://vignette3.wikia.nocookie.net/fireemblem/images/c/c3/Heroes_Infantry.png/revision/latest/scale-to-width-down/25?cb=20170204082839[/img][img src="http://vignette2.wikia.nocookie.net/fireemblem/images/d/d1/FEH_Wind_Tome.png/revision/latest/scale-to-width-down/20?cb=20170204082303" style="max-width:100%;"] || [font size="3"][b]Name[/b][/font]
[img style="max-width:100%;" src="http://vignette3.wikia.nocookie.net/fireemblem/images/c/cd/FEH_skill_offense.png/revision/latest/scale-to-width-down/20?cb=20170204105741"] || [b]Weapon[/b] || x
[img src="http://vignette1.wikia.nocookie.net/fireemblem/images/f/f2/FEH_skill_support.png/revision/latest/scale-to-width-down/20?cb=20170204105743" style="max-width:100%;"] || [b]x[/b] || x
[img style="max-width:100%;" src="http://vignette3.wikia.nocookie.net/fireemblem/images/e/e6/FEH_Defiant_Atk_3.png/revision/latest/scale-to-width-down/25?cb=20170205054115"] || [b]x[/b] || x
[img style="max-width:100%;" src="http://vignette4.wikia.nocookie.net/fireemblem/images/a/a5/FEH_Vantage_3.png/revision/latest/scale-to-width-down/25?cb=20170205055105"] || [b]x[/b] || x
[hr]
|| Dicro
|| Gronnraven+ || Grants weapon advantage vs. colorless foes.
|| Reciprocal Aid || Swap HP with adjacent ally (neither unit can go above their max HP).
|| Defiant Atk 3 || Grants Atk +7 at start of turn if unit's HP ≤ 50%
|| Vantage 3 || Unit counterattacks first when attacked at HP ≤ 75%
basically dicro's thing is getting hurt (or using reciprocal aid to get his hp down) and then commencing the slaughter. probably has rly good speed so he can double a lot of people, not the best attack (but definitely formidable once defiant atk and vantage activate), and enough defenses + hp to let him take a hit so he can activate Murder Mode. best paired with a dancer or someone with draw back so he can get lightly wrecked and then retreat behind front lines so that he can live to snipe for the rest of the battle
i mean really were you expecting any kind of dicro strat to Not involve bodily harm??
|| Istra
|| Dark Breath+ || After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
|| Swap || Swap places with an adjacent ally.
|| Brash Assault 3 || Unit automatically makes a follow-up when at HP < 50% and attacking a foe that can counter.
|| Threaten Def 3 || Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn.
istra has super high attack and defense with probably solid hp and res but awful speed. their thing is going into a crowd and slaughtering someone and wrecking everyone else's stats so that they can pick them off next turn or leave them for more fragile units to manage. they can also serve kinda like a tank as well and swap with fragile units so they can keep them safe and take blows and trigger brash assault to make up for their poor speed
|| Aranaea
|| Poison Dagger+ || Effective against infantry units. Infantry foes suffer Def/Res -6 after combat through their next actions
|| Sing || Enables target to take another action. Cannot be used on units with Sing or Dance
|| Speed +3 || Grants Spd+3
|| Hone Spd 3 || Grants adjacent allies Spd+5 through their next actions at the start of each turn.
fairly typical dancer/singer unit, what with being frail and quick, though having poison dagger and being able to attack from a distance makes her unexpectedly dangerous. passable atk and res, ok hp, terrible def, great spd
|| Hattie
|| Gronnraven+ || Grants weapon advantage vs. colorless foes.
|| Ignis || Boosts damage dealt by 80% of unit's Def
|| Close Counter || Enables unit to counterattack regardless of distance to attacker.
|| Grani's Shield || Neturalizes "effective against" bonuses.
absurd stats, especially hp and def. ultimate takumi counter. pick a god and pray.
|| Lysis
|| Ruby Sword || Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
|| Luna || Resolve combat as if foe suffered Def/Res-50%
|| Fury || Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
|| Desperation 3 || If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
lysis kills a green unit and then enters the enemy phase, killing him instantly. great atk and speed but shit everything else, esp res.
|| Ochotnik
|| Blárraven+ || Grants weapon advantage vs. colorless foes.
|| Blazing Flame || Before combat this unit initiates, foes in an area near target take damage equal to 1.5x(unit's Atk minus foe's Def or Res).
|| Escape Route 3 || Enables unit whose own HP ≤ 50% to wrap adjacent to any ally.
|| Savage Blow 3 || If unit initiates attack, foes within 2 spaces of target take 7 damage after combat.
horrible defenses (except res) but great atk and spd. wrecks shit with aoe attacks and then dies unless she has a dancer to let her run away or some other method of escaping/being defended
|| Semil
|| Silver Axe+ || -
|| Glacies || Boosts damage dealt by 80% of unit's Res
|| Obstruct 3 || Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)
|| Seal Spd 3 || After combat, foe suffers Spd-7 through its next action.
very slow but SUPER high def and res... not the best hp and pretty solid atk probably. very typical tank unit, ya basically just through yr hunk of ice out there and hope it works out
|| Tulippa
|| Slow || After any combat, inflicts Spd-6 on foe through its next action.
|| Physic || Restores 8 HP to target and all allies within 2 spaces of target.
|| Still-Water Balm || When healing an ally with a staff, grants all allies Res+4 for 1 turn.
|| Wings of Mercy 3 || Enables unit to warp adjacent to any ally with HP ≤ 50%.
ridiculously good healer, super fast and probably pretty good res....... but every other stat (except maybe hp) is god-awful and she'll die in one hit to pretty much anything. please keep her safe!!
fish fly right
|| Mycena
|| Absorb || Recovers HP=50% of damage dealt.
|| Rehabilitate || Restores 7 HP or more the further below 50% the target's HP is. Slows Special Trigger (cooldown count+1).
|| Solid-Earth Balm || When healing an ally with a staff, grants all allies Def+4 for 1 turn.
|| Renewal 3 || At the start of every second turn, restores 10 HP.
kind of the inverse of tulippa. mycena has a lot of hp, def, and res, but not a lot of speed or attack. her deal is being a sturdy healer who can tank a couple hits (especially magical ones) and keep herself healed